/////dm_castigate\

Designer: Andrew Egelhofer (aka: OmegaSlayer)

Tester: Brian Parker (aka: white Legion)

E-mail: omegaslayer4777@hotmail.com

Steam name: omegaslayer4777@hotmail.com

Map name: dm_castigate

Dates about the map:
1/11/05 Public testing (may just release this map from its current point)
1/22/05 Fixed a dynamic light problem. Reworked a lot of geometry. Known Problems: Vis error in the brick building with the "undergound" pipes.
Need to add lights to light certain areas up.

Instalation: place the bsp in this file F:Program FilesValveSteamSteamAppsyoursteamemailhalf-life 2 deathmatchhl2mpmaps, and thats it!

Notes about the map: What originally started as an attempt to make a better crossfire style map tunred into a VERY long prject. Finally I am done.
For those of you who don't know what crossfire, it is like the map dm_runoff. The way you activate the "air strike" is you toss the "special ball" into the stasis field.
That triggers everything. The ball will spawn about every 120 sec. You will have 100secs to get into the complex before the doors close. There are 4 so choose wisely.
This map is very detailed in the sence that frames will drop on computers, there for I recomend that this only be used on high end machines.
I tried to do my best to optimize the level, but im afraid this map is a bit complex.
If you find any bugs feel free to email them to me at omegaslayer4777@hotmail.com, or if you just have even played the map I would like to hear about it.
Happy trails.

Secrets/easter eggs: There are some, but I wont tell anyone anything.