Use FOMOD version or choose your body type under options to install particular body type manually.

Unpack compressed folder for your chosen body type and drag the files into your data folder. For now this version uses a
ArchiveInvalidation.txt file for correct texture showing until FOMM catches up with New Vegas. So be sure the text file is present in your data folder.

NOTE: Have you tried to set up archieveinvalidationinvalidated? manually for your New Vegas yet. It`ll remove the need for ArchiveInvalidation.txt with any more texture changing mods including my body replacer. If not go here. I know it`s for Fallout 3 but it`ll work for NV. Download the manual version. Extract and move the archieveinvalidationinvalidated.bsa to your Fallout New Vegas data folder. Then look for your Fallout.ini and fallout_default.ini files. The Fallout.ini File will be in Your documents folder under `My Games` (where your saves folder is) and your Fallout_default.ini in your Fallout New Vegas folder where your FalloutNV.exe is. Open them both up. Scroll down and look for for [Archive] change it so it looks like this


[Archive]
SInvalidationFile=
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa

Only the first and last line need to change.

Make sure both .ini files are like that and save. Make sure the ArchiveInvalidationInvalidated!.bsa is in your Fallout New Vegas data folder and you should be set. Remove any ArchiveInvalidation.txt files as you will not need them anymore.

Also if you prefer not to use the idle animation included go into meshes/characters/_male/locomotion and remove the idle anim`s meshes ( pamtidle.kf and mtidle.kf ).