Mod Command & Conquer : Soleil De Tiberium : Inclassables : Twisted Insurrection
Inclassables - Twisted Insurrection
- Date d'ajout : 11 mars 2015
- Version : 0.39
- Nb téléchargement : 505
- Poids : 267.78 Mo
- Extension : .zip
- Télécharger
- Instruction d'installation
- Note :
- Auteur : - Twisted Insurrection Team -
- Site : Lien
Changelog de la version 0.39 (en anglais)
CLIENT AND EXECUTABLE CHANGES / ADDITIONS / FIXES
- Twisted Insurrection Client Updated
- New features and general improvements made
- Many new game options added
- Crates
- Short Game
- Disable Super Weapons
- Re-Deployable MCV
- Multi Engineer
- Destroyable Bridges
- Build Off Ally
- Start Without Shroud
- Shroud Regrows
- Immune Harvesters
- Uncrushable Infantry
- Tiberium Resistant Infantry
- Disable Support Powers
- Capturable Base Defenses
- Disable Tiberium Lifeforms
- Disable Engineers
- Unlimited Tiberium
- Disable Factory Bonus
- Berzerk Cyborgs
- Enable Ion Storms
- Disable Baddie Crates
- Base Props (Light Posts, Guard Towers etc.)
- Free Radar
- Instant Building
- Harvester Bounty
- Online Co-Op mode support added (Official maps coming soon)
- More efficient game mode implementation (Codes directly injected into maps rather than cloning maps)
- Added new game modes along with Default deathmatch mode
- Twisted Dawn
- Survival
- Meat Grinder
- Unholy Alliance
- Timeless Insurrection
- Ultimate Insurrection
- You are now able to lock the game to prevent more people from joining it
- The player color boxes now use the color itself as the color of the font
- Optional colored chat
- Added a new anti-cheat measure to prevent modified rules files from entering online games
- "Dynamic" map preview; now you can look at the preview to determine a player's starting location, team and color (assuming the player has pre-selected a starting location)
- Game lobbies are now persistent by default, meaning the game lobby doesn't get disbanded after having a single game (like in the previous Client)
- Spectator support
- Larger, high-resolution and far more detailed previews than earlier
- The window is now resizable, and all the UI controls will scale with the window
- Native Windows graphics have been eliminated, customized and better-looking check boxes, combo boxes (those boxes where you select your side/color/team etc.) and scrollbars
- Automatic Custom Map Sharing
- Various other small bugs
- Replaced and improved upon Client graphics
CODING AND BALANCE CHANGES / ADDITIONS / FIXES
- Added various power plant clones for AI so it takes more than taking out one power plant to disable an AI's defenses
- Improved and Refined TW1 unit elite and veteran abilities
- Raised TW1 MLRS ROF by 10 and Minimum Range by 1
- Raised GT MLRS ROF by 10 and Minimum Range by 1
- Raised SSM Launcher ROF by 15 and Range by 1
- TW1 A-10 and Tiberium Bomber now available in Twisted Dawn mode
- Primary Infector weapon improved, probability of mutating before elite slightly higher (Elite weapon will always mutate enemies)
- Tech Commando given BuildLimit=1
- Created various cloned AI structures for diverse defense structure usage
- SAM Bunker cost reduced to 1000 (was 1250)
- Halved all Power values by 50% (input and output)
- Tiberium Reactor power output increased by 20
- Power drain removed from Spotlight Towers (Power=0)
- Changed Power=-0 on Web Spider and Deployed Ambulance to Power=0 (these were the only things that used Power=-0 instead of Power=0?)
- Removed duplicate Power=10 entry from TBATTV
- Rough Ground / Crack terrain tiles now use Morphable = true so Pavement can be built upon them
- Corrected FLH value on a number of units
- Removed AIBuildThis=yes from GloboTech Airstrip
- Removed AIBuildThis=yes from Forgotten Barracks
- Removed AIBuildThis=yes from Forgotten Refinery
- Removed AIBuildThis=yes from Forgotten War Factory
- [DUMMYINF] InvisibleInGame=yes changed to Invisible=yes (InvisibleInGame=yes only works on structures)
- [DUMMYVEH] InvisibleInGame=yes changed to Invisible=yes (InvisibleInGame=yes only works on structures)
- Removed Ammo=1 from GDI Radar Scan Dummy
- Added Two new Co-Op only units
- Renamed TW1 Ratel-20 APC to TW1 Ratel IFV
- Changed ThreatPosed values on Anti-Air defense structures to 0
- Removed Cost values from civilian decorative structures
- Added Selectable=no to various decorative structures such as crates, burst pods and pipes
- Increased damage inflicted by destroying ammunition crates
- Merged contents of Ecache00 into the respective MIX files
- Added CollateralDamageCoefficient=3.23 to Toxin Truck
- 227mmMissileGDI weapon damage increased from 40 to 60
- 227mmMissileGT and 227mmAAMissileGT weapon damages increased from 40 to 60
- Gas Cloud damage towards wood greatly reduced (From 150% to 10%)
- SAM Bunker Weapon nerfed
- 7% Damage towards light armor (Orca Fighters/Hornets)
- 6% Dame towards heavy armor (Orca Bomber/Immobilizer)
- 5% Damage towards concrete armor (Banshees)
- ORCA Fighter strength increased from 200 to 210
- ORCA Bomber strength increased from 300 to 310
- ORCA Carryall strength increased from 175 to 200
- Hornet strength increased from 200 to 210
- Hornet cost decreased from 600 to 500
- Miscellaneous changes made to some civilian and GloboTech structures
- [TIBSPI01] through to [TIBSPI09]
- Immune Enabled
- [CTDAM]
- Cost increased from 250 to 500
- Armor changed from wood to concrete
- [SCTDAM]
- Name changed from Dam to Infested Dam
- Power output decreased from 200 to 0
- Armor changed from wood to concrete
- [SUBWAY]
- Strength reduced from 600 to 300
- Armor changed from wood to concrete
- [DUMPA]
- Strength reduced from 400 to 100
- [DUMPB]
- Strength reduced from 400 to 100
- [DUMPC]
- Strength reduced from 400 to 100
- [DUMPD]
- Strength reduced from 400 to 100
- [CAARAY]
- Cost increased from 0 to 500
- [GLOSEN]
- Cost increased from 0 to 150
- [GLOAIR]
- Cost increased from 0 to 1500
- [GTWARE]
- Cost increased from 0 to 1000
- [CAARMR]
- Cost increased from 0 to 2000
- [CAHOSP]
- Cost increased from 0 to 1000
- [CIVWP]
- Capturable Disabled
- [COILP]
- Capturable Disabled until further notice
- Cost Value Disabled until further notice
- [CBATT]
- Armor changed from wood to concrete
- Cost increased from 600 to 800
- [CBATTV]
- Strength decreased from 600 to 400
- Armor changed from wood to concrete
- [TBATT]
- Cost increased from 800 to 1000
- Strength decreased from 900 to 500
- Armor changed from wood to concrete
- [TBATTV]
- Strength decreased from 800 to 500
- Cost increased from 800 to 1000
- Armor changed from wood to concrete
- [TBATTP]
- Cost increased from 800 to 1000
- Strength decreased from 800 to 400
- Armor changed from wood to concrete
- [NAMNFLD]
- Prerequisite=CABHUT added, prevents AI from building them
- Nod Incinerator CollateralDamageCoefficient value reduced to .018
- Grenadier CollateralDamageCoefficient value reduced to .21
- Added CollateralDamageCoefficient= values to respective units [NODFLAME], [DTRCKTIB] and [E2] in maps
- STRUCTURE armor-types changed to WOOD from their previous setting, warheads and damage balanced accordingly (Structures now have their own unique armor type)
- Construction Yard, Temple of Nod and Uplink Center strength values all buffed separately to make them tougher to destroy for units with flammable warheads
- Huge balance overhaul and and armor changes made to Rules.ini
- [BAZOOKA]
- Damage increased from 40 to 50
- [KazzGun]
- Warhead changed from SA to KazzSA
- Damage increased from 20 to 22
- [KazzGunElite]
- Warhead changed from SA to KazzSA
- Damage increased from 26 to 28
- [Warheads]
- Added new entry 109=KazzSA
- Added new entry 110=MamTusk
- [EMPSam]
- Versus wood decreased from 200% to 0%
- Versus light increased from 200% to 100%
- Versus heavy increased from 200% to 100%
- Versus concrete decreased from 200% to 100%
- [FRAGHE]
- Sparky disabled
- AnimList entries S_BRNL20,S_BRNL30, S_BRNL40,S_BRNL58 replaced with S_TUMU22,S_TUMU30,S_TUMU42,S_TUMU60
- Versus none increased from 1% to 10%
- Versus wood decreased from 70% to 40%
- Versus light increased from 50% to 60%
- Versus heavy increased from 20% to 60%
- Versus concrete decreased from 15% to 10%
- Rocker enabled
- [SuperMLRSsplits]
- Damage reduced from 5 to 4
- [ORCAAP]
- Versus wood increased from 60% to 75%
- [ORCAHE]
- Versus wood decreased from 90% to 45%
- [FireBurst2]
- Versus none increased from 55% to 70%
- Versus light decreased from 82% to 60%
- Versus heavy decreased from 30% to 20%
- Versus concrete decreased from 15% to 10%
- ProneDamage increased from 180% to 200%
- [NAOBEL]
- Armor changed from heavy to wood
- [MultiSA2]
- Versus wood decreased from 30% to 2%
- [AntiInfLaser]
- Versus wood decreased from 60% to 40%
- [AntiInfLaser2]
- Versus wood decreased from 65% to 40%
- [FIREHE]
- Versus wood increased from 80% to 100%
- Versus light increased from 50% to 80%
- Versus heavy increased from 25% to 30%
- [150mm]
- ROF decreased from 170 to 160
- Damage increased from 80 to 100
- Range increased from 10 to 12
- [150mmElite]
- Damage increased from 120 to 150
- Range increased from 12 to 14
- ROF decreased from 160 to 140
- [LTNK]
- ROT reduced from 8 to 5
- Speed reduced from 10 to 9
- Removed secondary TwinFlak (Redundant since Marauder Overhaul)
- Changed category from Recon to AFV
- Removed EliteAbilities FIREPOWER,ROF
- [65mme]
- Damage increased from 50 to 60
- ROF reduced from 40 to 30
- [APSCORP]
- Versus wood increased from 60% to 70%
- [APSCORPE]
- Versus none increased from 35% to 50%
- Versus light increased from 85% to 100%
- Versus heavy increased from 108% to 128%
- Versus concrete increased from 30% to 50%
- [1TNK]
- Strength decreased from 330 to 300
- Armor changed from light to heavy
- Speed decreased from 8 to 6
- Removed EliteAbilities FIREPOWER,ROF
- [55mm]
- Damage increased from 30 to 36
- ROF increased from 40 to 50
- [2TNK]
- Strength increased from 380 to 400
- Speed decreased from 8 to 6
- [105mm]
- Speed reduced from 100 to 90
- [TDARTY]
- Cost decreased from 700 to 600
- ROT reduced from 5 to 2
- Speed reduced from 5 to 4
- Strength increased from 140 to 150
- [90mmArty]
- Damage increased from 120 to 150
- ROF decreased from 120 to 65
- Lobber disabled
- [90mmArtyElite]
- Lobber disabled
- ROF decreased from 90 to 50
- Damage increased from 160 to 200
- Removed Burst=2
- [MORTARHE]
- Versus none increased from 5% to 20%
- Versus wood increased from 75% to 100%
- Versus light decreased from 55% to 30%
- Versus heavy decreased from 30% to 15%
- [MORTARHEE]
- Versus none increased from 15% to 25%
- Versus wood increased from 80% to 100%
- Versus light decreased from 60% to 40%
- Versus heavy decreased from 35% to 20%
- Versus concrete decreased from 15% to 10%
- ProneDamage increased from 75% to 85%
- [PlasmaWH]
- Versus wood decreased from 260% to 205%
- [PlasmaBombWH]
- Versus wood decreased from 260% to 205%
- [MultiDrones]
- Damage reduced from 40 to 4
- DroneLauncher reduced from 80 to 4
- [CYCROCK]
- Secondary Web Launcher removed
- Cost reduced from 1250 to 1000
- [FlameThrower]
- Damage reduced from 45 to 36
- [FireBurst]
- Versus none increased from 80% to 100%
- Versus wood decreased from 100% to 80%
- Replaced AnimList FASTFIR1 with FASTFIR0
- [FireBurst2]
- Replaced AnimList FASTFIR1 with FASTFIR0
- Versus wood decreased from 100% to 70%
- Versus none increased from 70% to 100%
- [TankFlameTh]
- Damage decreased from 60 to 48
- [TankFlameThE]
- Damage decreased from 70 to 56
- [GACNST]
- Strength increased from 2500 to 3000
- [GDICNST]
- Strength increased from 2500 to 3000
- [NODCNST]
- Strength increased from 2500 to 3000
- [DEMOBOMBWH]
- Versus wood decreased from 100% to 50%
- [ApocImpactWH]
- Versus wood decreased from 150% to 100%
- [IonWH]
- Versus wood decreased from 75% to 40%
- Added some balance changes to Twisted Dawn.ini
- Units are now build as their direct Rules.ini entries and not modified TI era units
- AI No longer builds mass amounts of Mammoth Tanks, instead uses mixed taskforces
- Custom AI scripts added, now doesn't rely on unit clones for the AI to function properly
- Fixed various bugs caused by unit cloning
- Mobile HQ speed reduced from 7 to 5
- Message Delay changed from 2.2 to 5.1
- Dragonfly Hovvee cost increased from 500 to 600
- AI Defensive unit teams removed, now uses 0 (except for hard, which uses 1)
- UseMinDefenseRule=no changed to UseMinDefenseRule=yes
- Fixed AI Bridge Repairing script
- Added dummy build-up so base props such as light posts can be sold if necessary
- GDI Defense upgrade prerequisites changed to require the actual defensive turret first
- Increased flight level of all aircraft (excluding those with already higher values) to 800
GRAPHICAL, TERRAIN AND SOUND CHANGES / ADDITIONS
- Created separate art entires for Nod and GDI Repair Bays
- Improved Spotlight Tower image (GDI exclusive version coming soon)
- Added rescaled aircraft to "Smaller Vehicle Graphics" option
- Added new addition to Soundtrack: Corroded Valves
- Added new addition to Soundtrack: Tombs
- Added new TW1 A-10 voxel image
- Created cameos for TW1 A-10 and Tiberium Bomber
- Added new GDI Tech Center image
- Improved Twisted Dawn harvester cameo images
- Added new BOMBFIRE explosion image
- Added additional CACTI variations
- Replaced CACTI images with better quality ones
- Full sidebar darkening SHP applied
- Altered production clock to better suit Nod and GDI Sidebars
- Added additional tiles to the Infested Water Caves set
- Added missing corner tiles to High Pavement Cliffs
MAP AND CAMPAIGN CHANGES / ADDITIONS
- Added Nod Mission 16 (Owen and his Flock)
- Inferno Flame Tank sight increased on Nod Mission 08 (Zero Gravity)
- Visceroids can no longer be crushed in Nod Mission 09 (The Infector Program)
- Added some additional tactical ammunition crates on Nod Mission 09 (The Infector Program)
- Fixed some small bugs in a number of campaign missions
- Campaign missions all updated to compensate for balance changes
- Changed theme music of Nod Mission 01 (The Messiah Returns)
- Changed theme music of Nod Mission 02 (Burn Baby Burn)
- Changed theme music of Nod Mission 03 (Total Eclipse)
- Changed theme music of Nod Mission 04a (Nod's Viper)
- Changed theme music of Nod Mission 04b (Shadow, Shadow)
- Changed theme music of Nod Mission 05 (Sea of Sand)
- Changed theme music of GDI Challenge 01
- Changed theme music of GDI Challenge 02
- Changed theme music of Nod Challenge 02
- Twisted Dawn is now playable on all skirmish maps (GloboTech production structures can not be captured)
- Gave OverlayTypes more descriptive names in order to avoid problems while mapping.
E.g. [BRIDGE1] Name changed from "High Bridge" to "High Bridge NE-SW"
- Reorganized Tree Index, putting trees in correct categories despite Internal names
- Added new Default map, Desert Road [6]
- Added new Default map, The Finale [8]
- Added new Survival map, Another Bridge Issue [8]
- Removed Meteors from Humidity [4]
- Fixed Harvester Pathfinding on the following maps:
- Riparious Ridge [2]
- Sunset Vista [4]
- Epsilon City [6]
- Stormy Plateau [3]
- Removed outdated skirmish maps
- Ivaris Lake [2]
- Sandscape [2]
- Stronghold [2]
- Depressions [4]
- EVErgrowing Infestation [4]
- Showdown [6]
- Added new version of GloboTech Water Arena [4]
- Updated various maps to include Collateral Damage tags to NODFLAME, E2 and DTRUKTIB units
- Ion Storm triggers removed from all maps
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